FLYDIGI Apex 5 PC Controller, Forceflex Joystick 2.0, ForceAdapt Triggers, 3ms Ultra-Low Latency, RGB Light Bar, Full-Color LCD Display,1500mAh Battery PC/NS/Android/TV
$18.99
$18.99
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Product description
The video showcases the product in use.The video guides you through product setup.The video compares multiple products.The video shows the product being unpacked. APEX 5 Controller Merchant Video
Need Extra Purchase
1 Forceflex Joystick 2.0
2 3ms Ultra-Low Latency
3 ForceAdapt Triggers
4 Rotary-Pivoted D-Pad 2.0
5 SCREEN CHARGING DOCK


Joystick Forceflex Joystick 2.0 Triggers ForceAdapt Triggers Stick Latency 3ms Ultra-Low Latency when Wired Connection Stick Latency 5ms Low Latency when Wireless Connection Extra Bottons 4 Rear Paddles (Includes 2 Detachable Paddles) And 2 Extra Micro Bumpers Screen Full-Color LCD Display Battery Capacity 1500mAh Battery RGB Full-Length RGB Light Bar Gyro 6-Axis Gyro Vibration Trigger+Grip Vibration D-PAD Rotary-Pivoted D-Pad 2.0 ABXY Mechanical Buttons 2.0 Connection Method Dongle connection, Bluetooth connection, Wired connection Connection NearLink Connectivity Technology Stable Connection Software PC Flydigi Space Station and Mobile Game Center Where You Can Customize Controller Configurations. DOCK Exclusive Dock (Extra Purchase)

FLYDIGI CONTROLLERS
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Customer Reviews
4.0 out of 5 stars 72
4.4 out of 5 stars 417
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4.5 out of 5 stars 34
5.0 out of 5 stars 4
3.7 out of 5 stars 39
4.1 out of 5 stars 15
Price
$159.99$159.99
$55.33$55.33
$39.99$39.99
$71.99$71.99
$24.99$24.99
$24.99$24.99
$24.99$24.99
Joystick
Forceflex Joystick 2.0
ForceAdjustment Lever Joystick
Forceflex Joystick
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Trigger
ForceAdapt Trigger
Forceswitch Triggers
Forceswitch Triggers
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Lowest Stick Latency
3ms
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Extra Bottons
6
6
2
0
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Battery
1500mAh
800mAh
800mAh
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Vibration Areas
Trigger+Grip Vibration
Trigger+Grip Vibration
Grip Vibration
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Support Platform
PC/NS/TV/Android/IOS/Laptop
PC/NS/TV/Android/IOS/Laptop
PC/NS/TV/Android/IOS/Laptop
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Connection
WirelessDongle,Bluetooth,Wired
WirelessDongle,Bluetooth,Wired
WirelessDongle,Bluetooth,Wired
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RGB
RGB Breathe Light Bar
RGB
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Gyro
✔
✔
✔
✘
✘
✘
✘
Full-Color LCDScreen
✔
✘
✘
✘
✘
✘
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Multi-Platform Compatibility: Supports PC, Switch, Switch2, iOS, TV, Android, and Laptop. Please note that Xbox and PS are not supported
FORCEFLEX Joysticks 2.0: Offering a 30~100gf ultra-wide tension range which bring strong recentering with zero drift, lifetime precision
3ms Ultra-Low Joystick Latency: 216MHz BEAST-POWERED PROCESSOR bring Lighting Fast Response, Wired: 3ms, Wireless: 5ms, MORE LINAR INPUT, MORE PRCISE – ZERO GHOSTING, ZERO LAAG
FORCEADAPT Triggers: Realistically transmit in-game physics to the triggers and delivers enhanced four-motor stereo vibration with counter-weighted zones, creating a highly immersive gaming experience—especially in racing and shooting games
6 Extra Buttons: 4 rear paddles (2 hot-swappable + 2 fixed paddles), It also has 2 micro bumpers for competitive gaming scenarios
Interactive Screen&RGB Light Bar: Support DIY GIF animations at 150 FPS, and a full-length RGB light bar inspired by supercar aesthetics.
Ultra-Fast Connectivity: Offers a wired/wireless 1000 Hz polling rate (except for Bluetooth).
9 reviews for FLYDIGI Apex 5 PC Controller, Forceflex Joystick 2.0, ForceAdapt Triggers, 3ms Ultra-Low Latency, RGB Light Bar, Full-Color LCD Display,1500mAh Battery PC/NS/Android/TV
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$18.99

Ilia –
Perfect
I play a lot of online first-person shooters on my PS5. I use a Brook adapter to connect controllers from other manufacturers. And the Apex 5 is the first gamepad that can be easily used wirelessly. I don’t like the narrow sticks from the Xbox controller, so I replaced them with sticks shaped like those on the PS5 controller. It’s a very pleasant gamepad, the materials and everything else are top-notch. The only thing is, to make your stick work properly and not so quickly, I advise you to remove the right stick and calibrate it. Then your input curve will be perfect without the terrible slowdown in the center. The Hall effect sticks work very well, even though they are outdated. The second generation of TMR sticks has already been released, and this one still uses Hall effect sensors.
Tara –
Excellent controller
Excellent controller. I wish it was slightly larger but otherwise it’s well-built, good software, feels great, looks good. I bought this to replace my XBox Elite controller which had developed stick drift…
Peeek –
Great for what it is, but could be much more interesting with a more solid identity
This controller is interesting. It’s kind of hard to tell exactly what it is trying to be. On one hand it has some qualities of competitive controllers, not the best in that regard though. It also has abilities in immersion, not the best in that regard either. The reason this strikes me as odd is because of all the features this has, that makes the controller so expensive, and what exactly is supposed justify the price to the consumer? Who is the target market? Esports? No. Immersive games? Maybe? What I’m trying to get at here is that I think Flydigi is inevitably going to face a problem of expectations. I would recommend deciding what exactly this controller is intended to do and go with that, and so far they seem to be doing a pretty good job in the immersion department, and the reason I say that is because almost no one else is competing in that respect anyways. Your options outside of a Dualsense is only a Beitong KP70, or a Flydigi Apex, and that’s it. Personally I think Flydigi should lean into this completely untapped market since they are already fine with having multiple “tiers” of the same generation of controller for different purposes from the cheap Dunefox all the way up to an Apex.Pros:So what are the pros, what qualities are there that I think makes the controller worth having? Well for one thing, all information I can find online suggests the onboard latency is competitive, combine this with the quite good polling rate, and you have a controller that is superior in wireless quality to a Dualsense Edge, a more expensive first party controller. Moving on we have bumper quality, for Xbox layout controllers I would say this is a big one that most people and brands don’t talk about but really affects the quality and feel of the controller- no one wants cheap plastic feeling bumpers that “pop” in a very unsatisfying way, that is too loud, and feels like it’s hinge is going to break every time you press them from the far end, but I can say this is one of the best feeling bumpers out there. Same goes for the extra bumpers too, they feel amazingly sturdy. The triggers also don’t have that “mismatch” problem of always being slightly asymmetrical in their resistance and feel, and they feel very smooth. The face buttons take almost no force to press if you’re into that sort of thing, and the D-pad is also raised quite high and has membrane dampening to avoid that “cheap third party * pro* controller” D-pad feel, which makes platforming and fighting games great on this D-pad, genuinely one of the best. And here’s one of my favorite things about this controller, their adaptive triggers, because of the onboard screen that let’s you change settings very simply, can also allow you to use adaptive triggers in certain customized ways regardless of whether or not Flydigi’s space station app has support for the game you’re playing. So if you emulate an old racing game for example, you can use the racing preset for the triggers to have gas and brake pedal resistance, it is wonderful, and the sniper preset is great in any game that primarily uses semi automatic weapons or honestly just in general because it’s so satisfying. In some titles that don’t have Flydigi support, you can turn on dualsense mode. This turns off all of the extra bells and whistles, no back buttons or extra bumpers, because now the Apex 5 functions as a Dualsense controller, which let’s you tap into Sony’s proprietary adaptive trigger support. So you have three options to choose from for adaptive triggers depending on what is available and what you want. The controller is even capable of emulating trigger stops by cranking up the adaptive triggers to a high strength, and yes this is intended it won’t break anything, really cool stuff here.Cons:Now what are the cons? It might seem like there can’t possibly be any, but there are. Firstly the D-pad is unfathomably loud, not in a cheap rattling loud kind of way, the microswitches just click very loudly. Which is really odd considering the membrane dampening I mentioned, they should be much more quiet than they are, so they *feel* quiet- but they don’t sound quiet. So if you played silksong on this controller, you’d have to get ready to put headphones on to spare you the noise. Speaking of clicking, I despise these face buttons. They feel like optical microswitches even though they are normal microswitches, if that makes any sense. By which I mean that their actuation force is incredibly small, so if you have headphones on, you can misclick these buttons and never know because they have almost no tactile feedback whatsoever due to their actuation force being so low, this is the worst thing about this controller I would say. Also the buttons are tiny, I’m not sure what is Flydigi’s obsession is with making the tiniest face buttons possible, but this is one of these weird identity quirks I mentioned before, these things become more obvious when they play off of each other in a bad way, the adaptive triggers feeling so good makes these awkward face buttons and D-pad noise stand out, but these two things are clearly for performance, And unfortunately yes there is a con for the adaptive triggers, the support has to be manually created by Flydigi themselves, so even some popular titles will have no support, so you would need to use onboard adaptive presets. Not only that, but some of the presets are sort of broken, as in only part of the function will actually work. Here is an example, in Marvel’s Spider-Man, the Apex 5 is supposed to have it’s sniper trigger, and then a recoil trigger at the bottom that times it’s recoil to Peter’s footsteps whenever you are sprinting, however this breaks and does a very odd movement that feels like the triggers are malfunctioning, but if you make Peter sprint up a wall instead of sprinting on the ground, then it works as intended. So in short you can expect some Chinese third party jank from the adaptive trigger support. Honestly I don’t think this is a big deal, the tech isn’t very standardized so it’s amazing that this even exists outside of Dualsense controllers.Combined thoughts:This is where things get complicated, because to remedy these issues in their design, they would first need to establish what exactly the controller is even supposed to be. For example, to make better face buttons one would have to establish- “is this is meant to be an esports controller?” so, is the short actuation distance actually important? If so, then the options to improve become limited to certain performance related things, but if it isn’t an esports controller then the options are more open. However you can’t have both, since sacrifices have to be made on either side in order to make a controller that is good enough at either thing to justify a 150-200 dollar price tag.This has just too many unrelated things to be a performance controller, first of all because of all of it’s back buttons and onboard software and screen, it’s adaptive triggers and perhaps adjustable sticks as well. And some of these auxiliaries introduce latency as well, simply put- how this is designed from the ground up, it won’t ever be a performance controller, so i don’t think there’s much for them to lean into there, the low stick latency and high polling rate is good enough to be better than almost anything first party, so I think Flydigi is done here.Instead they could do something much more interesting I think, by leaning into their current face buttons that don’t have much tactile feedback, and then introduce a similar technology to the steam deck’s touch pad’s haptic feedback, which would pair nicely with the already existing adaptive triggers, and perhaps introduce voice coil motors for which the Apex 5 currently doesn’t have, then they would be leaning into a really high end immersive controller that I would definitely buy, and mind you such a thing doesn’t even exist yet.Two final closing thoughts, firstly because of how the lever adjustable sticks are constructed, if you drop this controller, you are cooked, the controller is done for. Secondly, you can calibrate the gyro and sticks and triggers, you hold the select and start buttons and up on the D-pad, this isn’t in the manual for some unknown reason, you keep the controller flat on a desk, rotate the sticks & pull the triggers, and you repeat the same button prompt again to finish the calibration.
Laurent Covington-Meeks –
Rarely works on wireless
Controller continuously disconnects from my pc during gaming. It will run good for about 2 minutes then the controller vibration will get stuck on and it wont accept any inputs until I turn off and back on the controller. It’s really sad the quality of this controller is amazing but I’m only able to use it wired which defeats the purpose of me buying this pos. I’ve tried both bluetooth and using the dongle neither will keep the controller connected.
B. Beswick –
A worthy upgrade from the Apex 4
I was a little hesitant buying this given the reports of QC troubles but looks like I lucked out. I don’t have cracked thumbsticks. The controller doesn’t creak. I’m not hearing rattling in my thumbsticks. Honestly, I wish I bought this first rather then buying the Apex 4 on sale. It’s just a better controller. The fell of the buttons is stable not a lot of play. You got some extra buttons on top. The back paddles are better and more ergonomic. The screen has a higher refresh rate. The APP is significant improvement though I wish the new app worked with the previous version of the Apex. The adaptive triggers actually work well now. Tested with Battlefield 6. I’ve been buying a lot of controllers lately trying to find the “one” and I found it. This controller I’m confident in saying is the best on the market.
shivers7766 –
If have the money it’s nice
Going to update as I use this but 24hrs test this is the best controller I’ve play with in 30 years of gaming. I’ve heard few pc only controllers that are better but a controller that plays on multiple systems it seems like the best one out there. The only two cons is the price and the dock is 20 bucks more.
Emily Harrison –
Quality control
Controller feels awesome compared to my other pro controllers it’s a great price if you can get it on sale but the quality control is not where it needs to be for a controller of this price point. Upon opening the box i noticed the joystick had a crack on the ball of the joystick. Haven’t even used it once yet.
M –
Just great!
Too bad it will not work with the Xbox, because it’s well worth it. The haptic triggers are perfect and the sticks are to notch.
SYFC –
Excelente productoMuy recomendadoLo único que no me gustó es que para poder tensar los joysticks tires que quitar el pad y está un poco difícil y de ensucia rápido pero fácilmente se limpiaPero generalLa calidad de los materiales premiumLos botones premium